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The Prize in the Game

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The wrath of a goddess tests alliances between kingdoms and tears apart the lives of four friends in this epic fantasy.

Jo Walton's first two novels, The King's Peace and The King's Name, earned her widespread praise and moved her to the front rank of contemporary fantasists. Now she returns with a powerful epic set in the same world . . . 
The Prize in the Game is the tale of the intertwined fates of four friends, destined for kingship but riven by rivalry and war. Gods stalk the island of Tir Isarnagiri, laying subtle and inescapable dooms upon the feuding kingdoms there. And to those gods, the cares of men and women are less than nothing—but still men and women strive to defy their fates and build destinies of their own.
When a friendly competition leads to the death of a beloved horse and incurs the wrath of the Horse Goddess, the stage is set for a deadly game of politics, love, and betrayal. And as the goddess's curse chases them down the years, Conal, Emer, Darag, and Ferdia will find that ties of friendship, and even love, may not be enough to prevent their respective countries from attacking each other in a war that will devastate the island.
The Prize in the Game takes us to a shining era of dark powers, legendary heroes, and passionate loves—all of them ruled by the hand of Fate.

"Walton sure-handedly evokes a primitive realm where the Otherworld seamlessly impinges upon reality, bringing sounds, smells, sorrow, hatred and burning love to life as powerfully as the thrust of a barbed spear. She also captures the terrible beauty of a warrior race in an outworn time, struggling, in Yeats's phrase, to come clear of the eternal nets of wrong and right." —Publishers Weekly

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    • Publisher's Weekly

      November 4, 2002
      Out of the Celtic twilight, that gold mine of romance lore for contemporary fantasists, comes Walton's retelling of the wooing of Emer, set in the same world as her first two novels, The King's Peace
      and The King's Name.
      This story, an expansion of a passage in The King's Peace,
      follows a group of noble-born youngsters on the cusp of adult warriorhood, their relationships as intertwined as a Celtic knot, in a brawling, bloodthirsty culture where gods stoop to speak with men. Just as one form shifts to another in Celtic art, Walton constantly shifts the point of view as she traces the early careers of beautiful Elenn and Emer, her younger charioteer sister, princesses of Connat being fostered in Oriel for a year; sardonic Conal; the wild dream-ridden Darag; and gentle Ferdia of Lagin, who loves Darag to his own destruction. When a horrible accident causes the death of a warhorse and in revenge the Beastmother goddess Rhiannon curses Oriel, political alliances shatter and reform among these distrustful kingdoms. It seems that Celts, male and female alike, would rather fight than eat. Walton sure-handedly evokes a primitive realm where the Otherworld seamlessly impinges upon reality, bringing sounds, smells, sorrow, hatred and burning love to life as powerfully as the thrust of a barbed spear. She also captures the terrible beauty of a warrior race in an outworn time, struggling, in Yeats's phrase, to come clear of the eternal nets of wrong and right.

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  • English

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